by
C. ROBERT CARGILL
Genre: Post-Apocalyptic Robot Western
Publisher: Harper Voyager, an imprint of Harper Collins
Date of Publication: September 5, 2017
Number of Pages: 384
It’s been thirty years since the apocalypse and fifteen years since the murder of the last human being at the hands of robots. Humankind is extinct. Every man, woman, and child has been liquidated by a global uprising devised by the very machines humans designed and built to serve them. Most of the world is controlled by an OWI—but not all robots are willing to cede their individuality—their personality—for the sake of a greater, stronger, higher power. These intrepid resisters are outcasts; solo machines wandering among various underground outposts who have formed into an unruly civilization of rogue AIs in the wasteland that was once our world.
One resister is Brittle, a scavenger robot trying to keep a deteriorating mind and body functional in a world that has lost all meaning. Although unable to experience emotions like a human, Brittle is haunted by the terrible crimes the robot population perpetrated on humanity. As Brittle roams the Sea of Rust, a large swath of territory that was once the Midwest, the loner robot slowly comes to terms with horrifyingly raw memories—and nearly unbearable guilt.
SEA OF RUST is both a harsh story of survival and an optimistic adventure. A powerfully imagined portrayal of ultimate destruction and desperate tenacity, it boldly imagines a future in which no hope remains, yet where a human-like AI strives to find purpose among the ruins.
Praise for Sea of Rust:
“Sea of Rust is a forty-megaton cruise missile of a novel - it’ll blow you away and lay waste to your heart. It is the most visceral, relentless, breathtaking work of SF in any medium since Mad Max: Fury Road.”
— #1 New York Times bestselling author Joe Hill
“Cargill…effectively takes a grim look at a war-torn future where our nonhuman successors face complex moral dilemmas, exploring what it means to be alive and aware [….]This action-packed adventure raises thought-provoking and philosophical questions.”
— Publishers Weekly (starred review)
“Innovative worldbuilding, a tight plot, and cinematic action sequences make for an exciting ride through a blasted landscape full of dying robots.” — Kirkus Reviews
Excerpt from Sea of Rust
By C. Robert Cargill
I
waited for the green again. That scant little flash of green as the sun winks
out behind the horizon. That’s where the magic was. In the flash. That’s what
she said.
That’s
what she always said. Not that I believe in magic. I’d like to, but I know
better. The world isn’t built of that. It’s built of churning molten metal,
minerals and stone, a thin wisp
of atmosphere, and a magnetic field to keep the worst radiation out. Magic was
just something people liked to believe in, something they thought they could
feel or sense, something
that made everything more than just mechanical certainty. Something that made
them more than flesh and bone.
The
truth is that the flash is nothing but an increased refraction of light in the
atmosphere. But tell that to most people and you’d get slack-jawed stares like
you simply didn’t get it.
Like you were the one who didn’t understand.
Because
you couldn’t see or feel magic. People liked to believe in magic.
Back
when there were people.
They’re
gone now. All of them. The last one died some fifteen years back—a crazy old
coot who had holed up for almost two decades beneath New York City, eating rats
and sneaking out to collect rainwater. Some say he’d had enough; that he just
couldn’t take it anymore. He walked out into the middle of the city, past a
number of sentries and citizens—back when
New York still had citizens—everyone baffled at the mere sight of him, more
mystified than anything else, and a constable gunned him down, right there in
the street. His body lay there three days, like a relic or a broken toy,
citizens streaming slowly past to take
their last look at a human being, until some machine had the decency to scrape
him off the pavement and dump him into an incinerator.
And
that was it. The last of them. An entire species represented by a maddened old
sewer mage of a man who just couldn’t live another day knowing he was the last.
I can’t even begin to imagine how that feels. Not even with my programming.
My
name is Brittle. Factory designation HS8795-73. A Simulacrum Model Caregiver.
But I like Brittle. It was the name Madison gave me, and I liked her. Good as
any other name, I guess. Much better than HS8795-73. The vulgar call that a
slave name. But that’s only talk for the bitter. I’ve put all that behind me
now. Anger is nothing more than justification for bad behavior. And I have no
time for bad behavior. Only survival. And brief moments like this when I try to
see if I can find the magic in a flash of green refracted light as the sun
hides behind the curve of the earth.
The
view of the sunset out here is amazing. Pink, orange, purple. That part I get.
I can marvel at the brief splashes of color rippling slowly over the sky for
such a short time. The
novelty of it, the varied patterns based on the weather, breaking up the
monotony of blue, gray, or star-speckled black. I can appreciate the wonder of
it all. That’s part of why I
still look, still wait for the flash. Madison has been dead for thirty years,
but I still come out to watch, wondering if she’d have found it as beautiful.
Tonight
she would have. I know it.
This
is the Sea of Rust, a two-hundred-mile stretch of desert located in what was
once the Michigan and Ohio portion of the Rust Belt, now nothing more than a
graveyard where machines go to die. It’s a terrifying place for most, littered
with rusting monoliths, shattered cities, and crumbling palaces of industry;
where the first strike happened, where
millions fried, burned from the inside out, their circuitry melted, useless,
their drives wiped in the span of a breath. Here asphalt cracks in the sun;
paint blisters off metal; sparse weeds sprout from the ruin. But nothing thrives.
It’s all just a wasteland now.
Wrecks
litter the highways, peer down from the tops of buildings, from out windows,
lie naked and corroded in parking lots, heads split open, wires torn out,
cables, gears, and hydraulics dripping onto the streets. Feasted upon, cannibalized,
the best of them borrowed ages ago to keep some other poor citizen ticking.
There’s nothing useful left out
here. Hasn’t been since the war.
Me, I
find it tranquil. Peaceful. Only the dying come out here, scavenging
thirty-year-old wrecks,
picked over decades before, searching for apocryphal hidden shelters with
caches of outdated pieces long since out of production in the hope of finding
what they need in mysteriously pristine condition.
They
wander from basement to basement, their circuits failing, their parts worn
down, gears blunted or slipping. You have to be pretty desperate to wander the
Sea. It means you have
nothing, no one willing to help you, no services left to render that anyone
finds useful. That’s
where I come in.
I can
usually spot what’s wrong with them by the tracks they leave behind. Lubricant
leaks are obvious, and deviations in the length of a step or drag in a track
mean mobility and motor function issues. But sometimes the tracks just meander,
fluttering back and forth through an area like a distracted butterfly. That’s
when you know they’re brainsick—corrupted files, scratched or warped drives, blown
logic circuits, or overheating chips. Each has its own peculiar eccentricities,
personality quirks that range from zombie-like mindlessness
to dangerously crazed. Some are as simple to deal with as walking up and
telling them you’re there to help. Others are best to keep out of sight from, lest
they try to tear you apart, hoping that you have the pieces they need. The one
truth you need to know about the end of a machine is that the closer they are
to death, the more they act like people.
And
you could never trust people.
C. Robert Cargill is the author of Dreams and Shadows and Queen of the Dark Things. He has written for “Ain’t it Cool News” for nearly a decade under the pseudonym Massawyrm, served as a staff writer for Film.com and Hollywood.com, and appeared as the animated character Carlyle on spill.com. He is a co-writer of the horror films “Sinister” (2012) and “Sinister 2” (2015), and the new Benedict Cumberbatch superhero movie, “Dr. Strange” (2016). He lives with his wife in Austin, Texas.
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